Greetings space fans,
We had something a little different to show off at this year's Fanfest: a fully functional virtual reality game prototype called EVE-VR! The game placed you in the cockpit of a fighter, engaging enemies in intense dogfights across the EVE Online® universe.
EVE-VR sparked a lot of interest from both players and the press, so we decided to write a devblog explaining how this idea came about, and what it was like developing a game for virtual reality.
Hello, we at Team Klang hope that you have enjoyed playing EVE Online: Odyssey so far and in particular all the changes made to the audio of EVE.
EVE TV & Alliance Tournament XI
Greetings fans of space pew pew. Behold some updates regarding this year’s Alliance Tournament, scheduled for the 20th of July (yes its that close).
Team Signups are open this week!
Signups are currently available to alliance executors until 23:59 UTC on the 9th of June and teams that sign up through this process will go into a random draw next week, where we will draw the first 32 teams.
Voting has now closed on True Stories and we have the winners. In total, 767 stories were submitted.
As stated before, the 1st-prize winner will receive a decade's subscription to EVE as well as a free trip to Iceland for two to meet with CCP devs. As fate would have it, this particular winner actually has met a few devs before and seen some of Iceland.
Second prize receives a decade's subscription as well, with third to fifth places receiving a year's subscription.
A few weeks before a big expansion hits usually is the time for reflection on how well we have packed things together. In our case here, it’s all about having a final look at the ships we are tackling for Odyssey. And by “we”, I mean our team of rabid ship designing slave-monkeys, mainly CCP Fozzie and Rise.
So total, we are bringing you 40 revamped hulls in the next expansion, 4 of these being new – which fit as part of a Navy theme to complement the recent storyline events in New Eden, as requested by our evil CCP Soundwave and Seagull overlords.
Greeting capsuleers, this is CCP Frellicus from Team Five 0 here to introduce our latest addition to the exploration of space in the universe of New Eden. I’m talking about a system that has been aptly dubbed “the sensor overlay”. Before we delve into the specifics of the sensor overlay let’s have a few words from my good teammate CCP Greyscale about the general premise of the feature.
My name is CCP Spitfire; some of you might remember me from the forum days of old. I used to be a Russian community coordinator for EVE Online, and now I am a part of the CCP sales team. We work on setting up partnerships with game retailers and distributors to bring EVE Online to the masses, and also manage CCP’s ETC reseller and affiliate programs.
I'm back to tell you about a few Little Things we are changing in EVE Online: Odyssey.
OK, to be honest, I'm a little embarrassed to even mention the first one because it's such a tiny tiny change, but since you guys have been asking for it I should tell you about it: you can now make the input field in chat a single line and gain like 20 extra pixels! Yay! :)
You also wanted to be able to open more than one stored fitting window at a time, so now if you SHIFT-click a fitting link, the fitting will open up in a new window.