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Testing EVE Online's graphics with 'EVE Probe'

Tue, 07/01/2014 - 15:41 -- Anonymous (not verified)

Greetings!

Team RnB is hard at work on EVE Probe – a standalone application that uses Trinity, the graphics engine from EVE, and will act as our test bed for optimizations and new features. CCP Snorlax had a presentation on this at Fanfest this year (http://www.youtube.com/watch?v=apyD43WQjQ4) – if you missed it there you can follow the link or read all about it here.

Coming in Crius: Introducing what's in EVE's big industry release

Fri, 06/27/2014 - 02:00 -- Anonymous (not verified)

Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to  try setting up a small operation at a starbase.

Starbase changes for Crius

Mon, 06/16/2014 - 15:53 -- Anonymous (not verified)

Hello space ladies and gentlemen.

While you are all enjoying the new content available in Kronos, we would like to draw your attention to what’s coming up in Crius, our next release. This blog is specifically about tweaks and changes related to player-owned starbases, and while some of the information you’ll see here may previously have been available in various other blogs and forum threads, we figured you could use a central place to read it.

Ship and Module Balancing in Kronos

Fri, 05/30/2014 - 18:00 -- Anonymous (not verified)

The Meaning of Life, the Universe and Everything

Ship and Module Balancing in Kronos

 

Greetings and salutations gallant capsuleers. This is CCP Fozzie bringing you another in our continuous series of balance summary dev blogs.

For the Kronos release next Tuesday we are extremely proud to be bringing you four new ships and thirty eight rebalanced ships. That’s on top of a heap of new modules and rigs and a complete rebuilding of the drone weapon system.

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