This is not a feature blog, but rather a view of the bigger picture, of what we're up to and what you can expect out of it.
Team RnB is hard at work on EVE Probe – a standalone application that uses Trinity, the graphics engine from EVE, and will act as our test bed for optimizations and new features. CCP Snorlax had a presentation on this at Fanfest this year (http://www.youtube.com/watch?v=apyD43WQjQ4) – if you missed it there you can follow the link or read all about it here.
Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to try setting up a small operation at a starbase.
Another API-related dev blog in a matter of weeks. This is getting out of hand. I may have to stop writing them if this is the pace they are happening. For now however we need to have a quick talk about changes that are coming to the EVE API in the July Crius release.
Hello space ladies and gentlemen.
While you are all enjoying the new content available in Kronos, we would like to draw your attention to what’s coming up in Crius, our next release. This blog is specifically about tweaks and changes related to player-owned starbases, and while some of the information you’ll see here may previously have been available in various other blogs and forum threads, we figured you could use a central place to read it.
It's been some time since there was a dev blog on API related stuff. This will be a pretty brief dev blog but should contain a few interesting things.
This dev blog is aimed at Third Party Developers for EVE and contains technical details for new API endpoints. Without further ado let’s get this show on the road.
Signups for Alliance Tournament XII are now live! Get your alliance executor online and tell him to sign your alliance up because there is glory to be earned! There will be fabulous ship prizes as always, immortality in the Alliance Tournament halls of fame, and bragging rights to last you a year.
The Meaning of Life, the Universe and Everything
Ship and Module Balancing in Kronos
Greetings and salutations gallant capsuleers. This is CCP Fozzie bringing you another in our continuous series of balance summary dev blogs.
For the Kronos release next Tuesday we are extremely proud to be bringing you four new ships and thirty eight rebalanced ships. That’s on top of a heap of new modules and rigs and a complete rebuilding of the drone weapon system.